Senior Director, Product Development
Autodesk: Jan 2013 - Current
Currently directing the company’s R&D group focused on the impact of the convergence of visualization technology in design \ entertainment.
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Demonstrated creative abilities by developing Augmented and Virtual reality technology (highlighted at Microsoft Keynote) and applying Machine Learning principles in the storytelling process. (Connecting Offline and Realtime rendering)
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Earned recognition for attaining 100 million plus in Enterprise Business Account (EBA) wins and expanding a third party ecosystem of developers with triple digit growth in emerging technologies.
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Internal and external evangelism and marketing campaigns around the convergence of visualization technology in design \ entertainment
Director, Product Management
Autodesk: Jan 2013 - Jan 2016
Directed product strategy, key marketing activities and development for the games industry (middleware and content creation). Defined a new game development portal and community working with all the top game studios (EA, UBISOFT, Microsoft, etc..)
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Successfully propelled a games product launch within emerging markets to achieve 150% in growth.
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Cultivated game development alliances with prominent technology providers to realize $50M in additional revenue.
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Launched new game industry marketing campaigns around games tech and content creation.
Founder & General Manager
Kaos Studios|THQ: 2005 - 2010
Drove daily operations and investment/acquisition strategy for the game studio (established through a multi-million dollar development deal from THQ). Consistently applied Agile project management methodologies. Functioned as a subject matter expert in all aspects of development, engineering, art, animation and design.
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Launched a new successful IP (Frontlines \ Homefromt) resulting in $150M+ in revenue, with over 3 million units sold.
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Expanded the team from 14 individuals to 150+ by recruiting new media professionals across multiple geographies.
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Exemplified inventive prowess by architecting and releasing numerous entertainment titles with $150M+ in sales.
General Manager
Electronic Arts | Digital Illusions: 2002 - 2005
Design and launched a new IP (Desert Combat) with EA as a marketing campaign for indie developers. Drove the development, and community site for EA’s Battlefield Mod Development community, reaching over 3 million users.
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Designed and launched a new successful IP (Desert Combat), reaching 3 million players.
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Launched a Mod Development community within the games space for EA Battlefield franchise.
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R&D for Battlefield franchise, games technology \ gameplay
VP Design and Development
RTzen: 2001 - 2002
Led the design and development team for Rtzen. A startup focused on the future of graphics technology in realtime. Acquired by Havok|Intel.
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Led the UX team to define new node based shaders authoring environment, making programming easier to understand for new developers.
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Hired key cross industry talent
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Defined coding and design standards
Product Manager
Autodesk: 1998 - 2001
Product Manager for Autodesk entry into Media and Entertainment (3ds max) Focused on Design Visualization, Film TV and Games
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Defined key product features
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Grew 3rd party ecosystem through development program
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Grew user base through active evangelism \ engagement
Lead Product Designer
Autodesk: 1996 - 1998
Led the design of 3ds max, transforming from a DOS program to a windows based GUI
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Designed \ Defined new UX paradigms for an easier to use 3D program for professionals
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Acquired patents in the field of computer graphics (node based editing, drag and drop in 3D)
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Played a key role in product adoption and usage in Film \ Games